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github.com/Redot-Engine/redot-engine
/ get_script
Method
get_script
scene/main/node.cpp:4186–4189 ·
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Source
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4184
}
4185
4186
Variant Node::get_script() const {
4187
ERR_THREAD_GUARD_V(Variant());
4188
return Object::get_script();
4189
}
4190
4191
bool Node::has_meta(const StringName &p_name) const {
4192
ERR_THREAD_GUARD_V(false);
Callers
15
get_property_default_value
Method · 0.45
SceneDebuggerObject
Method · 0.45
SceneDebuggerTree
Method · 0.45
_write_node
Method · 0.45
save
Method · 0.45
find_children
Method · 0.45
_replace_connections_target
Method · 0.45
_print_orphan_nodes_routine
Function · 0.45
get_bbcode
Method · 0.45
update_node_from_node_modification_entry
Method · 0.45
get_object_custom_type_base
Method · 0.45
get_object_custom_type_name
Method · 0.45
Calls
2
get_script
Function · 0.85
Variant
Class · 0.50
Tested by
5
update_tree
Method · 0.36
_update_current_favorites
Method · 0.36
_set_property_favorited
Method · 0.36
_clear_current_favorites
Method · 0.36
apply_script_properties
Method · 0.36