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github.com/Redot-Engine/redot-engine
/ get_multiplayer_authority
Method
get_multiplayer_authority
scene/main/node.cpp:783–785 ·
view source on GitHub ↗
Source
from the content-addressed store, hash-verified
781
}
782
783
int Node::get_multiplayer_authority() const {
784
return data.multiplayer_authority;
785
}
786
787
bool Node::is_multiplayer_authority() const {
788
ERR_FAIL_COND_V(!is_inside_tree(), false);
Callers
8
SceneDebuggerObject
Method · 0.80
_process_rpc
Method · 0.80
_has_authority
Method · 0.80
on_replication_start
Method · 0.80
on_spawn_receive
Method · 0.80
on_despawn_receive
Method · 0.80
on_delta_receive
Method · 0.80
on_sync_receive
Method · 0.80
Calls
no outgoing calls
Tested by
no test coverage detected