MCPcopy Create free account
hub / github.com/Redot-Engine/redot-engine / _propagate_after_exit_tree

Method _propagate_after_exit_tree

scene/main/node.cpp:384–401  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

382}
383
384void Node::_propagate_after_exit_tree() {
385 // Clear owner if it was not part of the pruned branch
386 if (data.owner) {
387 if (!data.owner->is_ancestor_of(this)) {
388 _clean_up_owner();
389 }
390 }
391
392 data.blocked++;
393
394 for (HashMap<StringName, Node *>::Iterator I = data.children.last(); I; --I) {
395 I->value->_propagate_after_exit_tree();
396 }
397
398 data.blocked--;
399
400 emit_signal(SceneStringName(tree_exited));
401}
402
403void Node::_propagate_exit_tree() {
404 //block while removing children

Callers 3

remove_childMethod · 0.80
finalizeMethod · 0.80
~SceneTreeMethod · 0.80

Calls 2

is_ancestor_ofMethod · 0.80
lastMethod · 0.45

Tested by

no test coverage detected