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hub / github.com/Redot-Engine/redot-engine / _call_unhandled_picking_input

Method _call_unhandled_picking_input

scene/main/node.cpp:3632–3640  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

3630}
3631
3632void Node::_call_unhandled_picking_input(const Ref<InputEvent> &p_event) {
3633 if (p_event->get_device() != InputEvent::DEVICE_ID_INTERNAL) {
3634 GDVIRTUAL_CALL(_unhandled_picking_input, p_event);
3635 }
3636 if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) {
3637 return;
3638 }
3639 unhandled_key_input(p_event);
3640}
3641
3642void Node::_validate_property(PropertyInfo &p_property) const {
3643 if ((p_property.name == "process_thread_group_order" || p_property.name == "process_thread_messages") && data.process_thread_group == PROCESS_THREAD_GROUP_INHERIT) {

Callers 1

_call_input_pauseMethod · 0.80

Calls 2

is_input_handledMethod · 0.80
get_deviceMethod · 0.45

Tested by

no test coverage detected