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hub / github.com/Redot-Engine/redot-engine / _queue_selection_update

Method _queue_selection_update

scene/debugger/scene_debugger.cpp:2114–2122  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

2112}
2113
2114void RuntimeNodeSelect::_queue_selection_update() {
2115 if (has_selection && selection_visible) {
2116 if (SceneTree::get_singleton()->is_suspended()) {
2117 _update_selection();
2118 } else {
2119 selection_update_queued = true;
2120 }
2121 }
2122}
2123
2124void RuntimeNodeSelect::_update_selection() {
2125 Window *root = SceneTree::get_singleton()->get_root();

Calls 1

is_suspendedMethod · 0.45

Tested by

no test coverage detected