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hub / github.com/Redot-Engine/redot-engine / get_parent_node_3d

Method get_parent_node_3d

scene/3d/node_3d.cpp:663–670  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

661#endif
662
663Node3D *Node3D::get_parent_node_3d() const {
664 ERR_READ_THREAD_GUARD_V(nullptr); // This can't be changed on threads anyway.
665 if (data.top_level) {
666 return nullptr;
667 }
668
669 return Object::cast_to<Node3D>(get_parent());
670}
671
672Transform3D Node3D::get_relative_transform(const Node *p_parent) const {
673 ERR_READ_THREAD_GUARD_V(Transform3D());

Callers 7

debug_verify_failedMethod · 0.80
update_dirty_nodesMethod · 0.80
_update_dirty_nodesMethod · 0.80
_menu_optionMethod · 0.80
_xform_dialog_actionMethod · 0.80
_generate_meshesMethod · 0.80

Calls

no outgoing calls

Tested by 2

debug_verify_failedMethod · 0.64
update_dirty_nodesMethod · 0.64