| 2605 | } |
| 2606 | |
| 2607 | void TileMapLayer::draw_tile(RID p_canvas_item, const Vector2 &p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, const Vector2i &p_atlas_coords, int p_alternative_tile, int p_frame, const TileData *p_tile_data_override, real_t p_normalized_animation_offset) { |
| 2608 | ERR_FAIL_COND(p_tile_set.is_null()); |
| 2609 | ERR_FAIL_COND(!p_tile_set->has_source(p_atlas_source_id)); |
| 2610 | ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_tile(p_atlas_coords)); |
| 2611 | ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_alternative_tile(p_atlas_coords, p_alternative_tile)); |
| 2612 | TileSetSource *source = *p_tile_set->get_source(p_atlas_source_id); |
| 2613 | TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); |
| 2614 | if (atlas_source) { |
| 2615 | // Check for the frame. |
| 2616 | if (p_frame >= 0) { |
| 2617 | ERR_FAIL_INDEX(p_frame, atlas_source->get_tile_animation_frames_count(p_atlas_coords)); |
| 2618 | } |
| 2619 | |
| 2620 | // Get the texture. |
| 2621 | Ref<Texture2D> tex = atlas_source->get_runtime_texture(); |
| 2622 | if (tex.is_null()) { |
| 2623 | return; |
| 2624 | } |
| 2625 | |
| 2626 | // Check if we are in the texture, return otherwise. |
| 2627 | Vector2i grid_size = atlas_source->get_atlas_grid_size(); |
| 2628 | if (p_atlas_coords.x >= grid_size.x || p_atlas_coords.y >= grid_size.y) { |
| 2629 | return; |
| 2630 | } |
| 2631 | |
| 2632 | // Get tile data. |
| 2633 | const TileData *tile_data = p_tile_data_override ? p_tile_data_override : atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile); |
| 2634 | |
| 2635 | // Get the tile modulation. |
| 2636 | Color modulate = tile_data->get_modulate(); |
| 2637 | |
| 2638 | // Compute the dest rect. |
| 2639 | Rect2 dest_rect; |
| 2640 | bool transpose; |
| 2641 | compute_transformed_tile_dest_rect(dest_rect, transpose, p_position, atlas_source->get_runtime_tile_texture_region(p_atlas_coords).size, tile_data, p_alternative_tile); |
| 2642 | |
| 2643 | // Draw the tile. |
| 2644 | if (p_frame >= 0) { |
| 2645 | Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, p_frame); |
| 2646 | tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping()); |
| 2647 | } else if (atlas_source->get_tile_animation_frames_count(p_atlas_coords) == 1) { |
| 2648 | Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, 0); |
| 2649 | tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping()); |
| 2650 | } else { |
| 2651 | real_t speed = atlas_source->get_tile_animation_speed(p_atlas_coords); |
| 2652 | real_t animation_duration = atlas_source->get_tile_animation_total_duration(p_atlas_coords) / speed; |
| 2653 | real_t animation_offset = p_normalized_animation_offset * animation_duration; |
| 2654 | // Accumulate durations unaffected by the speed to avoid accumulating floating point division errors. |
| 2655 | // Aka do `sum(duration[i]) / speed` instead of `sum(duration[i] / speed)`. |
| 2656 | real_t time_unscaled = 0.0; |
| 2657 | for (int frame = 0; frame < atlas_source->get_tile_animation_frames_count(p_atlas_coords); frame++) { |
| 2658 | real_t frame_duration_unscaled = atlas_source->get_tile_animation_frame_duration(p_atlas_coords, frame); |
| 2659 | real_t slice_start = time_unscaled / speed; |
| 2660 | real_t slice_end = (time_unscaled + frame_duration_unscaled) / speed; |
| 2661 | RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, animation_duration, slice_start, slice_end, animation_offset); |
| 2662 | |
| 2663 | Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, frame); |
| 2664 | tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping()); |
nothing calls this directly
no test coverage detected