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hub / github.com/Redot-Engine/redot-engine / set_transform

Method set_transform

scene/2d/node_2d.cpp:380–390  ·  view source on GitHub ↗

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378}
379
380void Node2D::set_transform(const Transform2D &p_transform) {
381 ERR_THREAD_GUARD;
382 transform = p_transform;
383 _set_xform_dirty(true);
384
385 if (!_is_using_identity_transform()) {
386 RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), transform);
387 }
388
389 _notify_transform();
390}
391
392void Node2D::set_global_transform(const Transform2D &p_transform) {
393 ERR_THREAD_GUARD;

Callers 3

_scenes_update_cellMethod · 0.45
_update_remoteMethod · 0.45
execute_modificationsMethod · 0.45

Calls 1

Tested by

no test coverage detected