| 379 | } |
| 380 | |
| 381 | Error MultiplayerSynchronizer::_watch_changes(uint64_t p_usec) { |
| 382 | ERR_FAIL_COND_V(replication_config.is_null(), FAILED); |
| 383 | const List<NodePath> props = replication_config->get_watch_properties(); |
| 384 | if (props.size() != watchers.size()) { |
| 385 | watchers.resize(props.size()); |
| 386 | } |
| 387 | if (props.is_empty()) { |
| 388 | return OK; |
| 389 | } |
| 390 | Node *node = get_root_node(); |
| 391 | ERR_FAIL_NULL_V(node, FAILED); |
| 392 | int idx = -1; |
| 393 | Watcher *ptr = watchers.ptrw(); |
| 394 | for (const NodePath &prop : props) { |
| 395 | idx++; |
| 396 | bool valid = false; |
| 397 | const Object *obj = _get_prop_target(node, prop); |
| 398 | ERR_CONTINUE_MSG(!obj, vformat("Node not found for property '%s'.", prop)); |
| 399 | Variant v = obj->get_indexed(prop.get_subnames(), &valid); |
| 400 | ERR_CONTINUE_MSG(!valid, vformat("Property '%s' not found.", prop)); |
| 401 | Watcher &w = ptr[idx]; |
| 402 | if (w.prop != prop) { |
| 403 | w.prop = prop; |
| 404 | w.value = v.duplicate(true); |
| 405 | w.last_change_usec = p_usec; |
| 406 | } else if (!w.value.hash_compare(v)) { |
| 407 | w.value = v.duplicate(true); |
| 408 | w.last_change_usec = p_usec; |
| 409 | } |
| 410 | } |
| 411 | return OK; |
| 412 | } |
| 413 | |
| 414 | List<Variant> MultiplayerSynchronizer::get_delta_state(uint64_t p_cur_usec, uint64_t p_last_usec, uint64_t &r_indexes) { |
| 415 | r_indexes = 0; |
nothing calls this directly
no test coverage detected