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/
github.com/Redot-Engine/redot-engine
/ get_name
Method
get_name
modules/mono/csharp_script.cpp:96–98 ·
view source on GitHub ↗
Source
from the content-addressed store, hash-verified
94
};
95
96
String CSharpLanguage::get_name() const {
97
return
"C#"
;
98
}
99
100
String CSharpLanguage::get_type() const {
101
return
"CSharpScript"
;
Callers
13
_get_platform_name
Function · 0.45
class_db_api_to_json
Function · 0.45
godot_icall_Utils_OS_GetPlatformName
Function · 0.45
godotsharp_node_path_get_name
Function · 0.45
tool_scene_action
Method · 0.45
tool_code_intel
Method · 0.45
_process_command
Method · 0.45
_node_added
Method · 0.45
_make_spawn_packet
Method · 0.45
_pick_node_filter_text_changed
Method · 0.45
_pick_node_select_recursive
Method · 0.45
_add_property
Method · 0.45
Calls
no outgoing calls
Tested by
no test coverage detected