| 207 | } |
| 208 | |
| 209 | void GameViewDebugger::reset_camera_3d_position() { |
| 210 | for (Ref<EditorDebuggerSession> &I : sessions) { |
| 211 | if (I->is_active()) { |
| 212 | I->send_message("scene:runtime_node_select_reset_camera_3d", Array()); |
| 213 | } |
| 214 | } |
| 215 | } |
| 216 | |
| 217 | void GameViewDebugger::setup_session(int p_session_id) { |
| 218 | Ref<EditorDebuggerSession> session = get_session(p_session_id); |
no test coverage detected