| 199 | } |
| 200 | |
| 201 | void GameViewDebugger::reset_camera_2d_position() { |
| 202 | for (Ref<EditorDebuggerSession> &I : sessions) { |
| 203 | if (I->is_active()) { |
| 204 | I->send_message("scene:runtime_node_select_reset_camera_2d", Array()); |
| 205 | } |
| 206 | } |
| 207 | } |
| 208 | |
| 209 | void GameViewDebugger::reset_camera_3d_position() { |
| 210 | for (Ref<EditorDebuggerSession> &I : sessions) { |
no test coverage detected