| 135 | } |
| 136 | |
| 137 | void GameViewDebugger::next_frame() { |
| 138 | for (Ref<EditorDebuggerSession> &I : sessions) { |
| 139 | if (I->is_active()) { |
| 140 | I->send_message("scene:next_frame", Array()); |
| 141 | } |
| 142 | } |
| 143 | } |
| 144 | |
| 145 | void GameViewDebugger::set_node_type(int p_type) { |
| 146 | node_type = p_type; |
no test coverage detected