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hub / github.com/Redot-Engine/redot-engine / next_frame

Method next_frame

editor/run/game_view_plugin.cpp:137–143  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

135}
136
137void GameViewDebugger::next_frame() {
138 for (Ref<EditorDebuggerSession> &I : sessions) {
139 if (I->is_active()) {
140 I->send_message("scene:next_frame", Array());
141 }
142 }
143}
144
145void GameViewDebugger::set_node_type(int p_type) {
146 node_type = p_type;

Calls 3

ArrayClass · 0.50
is_activeMethod · 0.45
send_messageMethod · 0.45

Tested by

no test coverage detected