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hub / github.com/Redot-Engine/redot-engine / _embedded_process_focused

Method _embedded_process_focused

editor/run/game_view_plugin.cpp:483–487  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

481}
482
483void GameView::_embedded_process_focused() {
484 if (embed_on_play && !window_wrapper->get_window_enabled()) {
485 EditorNode::get_singleton()->get_editor_main_screen()->select(EditorMainScreen::EDITOR_GAME);
486 }
487}
488
489void GameView::_editor_or_project_settings_changed() {
490 // Update the window size and aspect ratio.

Callers

nothing calls this directly

Calls 3

get_window_enabledMethod · 0.80
selectMethod · 0.45

Tested by

no test coverage detected