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hub / github.com/Redot-Engine/redot-engine / get_node

Method get_node

editor/inspector/multi_node_edit.cpp:259–262  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

257}
258
259NodePath MultiNodeEdit::get_node(int p_index) const {
260 ERR_FAIL_INDEX_V(p_index, get_node_count(), NodePath());
261 return nodes[p_index];
262}
263
264StringName MultiNodeEdit::get_edited_class_name() const {
265 Node *es = EditorNode::get_singleton()->get_edited_scene();

Callers 15

_edit_currentMethod · 0.45
remove_tool_menu_itemMethod · 0.45
cleanup_historyMethod · 0.45
renameMethod · 0.45
_update_warning_labelMethod · 0.45
_sync_bonesMethod · 0.45
handlesMethod · 0.45
_populateMethod · 0.45
_node_assignMethod · 0.45

Calls 1

NodePathClass · 0.50

Tested by

no test coverage detected