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hub / github.com/Redot-Engine/redot-engine / _remove_edited_scene

Method _remove_edited_scene

editor/editor_node.cpp:4106–4128  ·  view source on GitHub ↗

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4104}
4105
4106void EditorNode::_remove_edited_scene(bool p_change_tab) {
4107 hide_unused_editors(SceneTreeDock::get_singleton());
4108 SceneTreeDock::get_singleton()->clear_previous_node_selection();
4109
4110 int new_index = editor_data.get_edited_scene();
4111 int old_index = new_index;
4112
4113 if (new_index > 0) {
4114 new_index = new_index - 1;
4115 } else if (editor_data.get_edited_scene_count() > 1) {
4116 new_index = 1;
4117 } else {
4118 editor_data.add_edited_scene(-1);
4119 new_index = 1;
4120 }
4121
4122 if (p_change_tab) {
4123 _set_current_scene(new_index);
4124 }
4125 editor_data.remove_scene(old_index);
4126 _update_title();
4127 scene_tabs->update_scene_tabs();
4128}
4129
4130void EditorNode::_remove_scene(int index, bool p_change_tab) {
4131 /// Clear icon cache in case some scripts are no longer needed or class icons are outdated.

Callers

nothing calls this directly

Calls 6

add_edited_sceneMethod · 0.80
remove_sceneMethod · 0.80
update_scene_tabsMethod · 0.80
get_edited_sceneMethod · 0.45

Tested by

no test coverage detected