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hub / github.com/Redot-Engine/redot-engine / reload_scripts

Method reload_scripts

editor/debugger/editor_debugger_node.cpp:664–668  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

662}
663
664void EditorDebuggerNode::reload_scripts(const Vector<String> &p_script_paths) {
665 _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
666 dbg->reload_scripts(p_script_paths);
667 });
668}
669
670void EditorDebuggerNode::debug_next() {
671 get_current_debugger()->debug_next();

Callers

nothing calls this directly

Calls 1

_for_allFunction · 0.85

Tested by

no test coverage detected