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hub / github.com/Redot-Engine/redot-engine / _remote_tree_updated

Method _remote_tree_updated

editor/debugger/editor_debugger_node.cpp:730–736  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

728}
729
730void EditorDebuggerNode::_remote_tree_updated(int p_debugger) {
731 if (p_debugger != tabs->get_current_tab()) {
732 return;
733 }
734 remote_scene_tree->clear();
735 remote_scene_tree->update_scene_tree(get_current_debugger()->get_remote_tree(), p_debugger);
736}
737
738void EditorDebuggerNode::_remote_tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {
739 if (p_button != MouseButton::LEFT) {

Callers

nothing calls this directly

Calls 4

update_scene_treeMethod · 0.80
get_remote_treeMethod · 0.80
get_current_tabMethod · 0.45
clearMethod · 0.45

Tested by

no test coverage detected