MCPcopy Create free account
hub / github.com/Redot-Engine/redot-engine / EditorDebuggerNode

Method EditorDebuggerNode

editor/debugger/editor_debugger_node.cpp:71–109  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

69EditorDebuggerNode *EditorDebuggerNode::singleton = nullptr;
70
71EditorDebuggerNode::EditorDebuggerNode() {
72 if (!singleton) {
73 singleton = this;
74 }
75
76 add_theme_constant_override("margin_left", -EditorNode::get_singleton()->get_editor_theme()->get_stylebox(SNAME("BottomPanelDebuggerOverride"), EditorStringName(EditorStyles))->get_margin(SIDE_LEFT));
77 add_theme_constant_override("margin_right", -EditorNode::get_singleton()->get_editor_theme()->get_stylebox(SNAME("BottomPanelDebuggerOverride"), EditorStringName(EditorStyles))->get_margin(SIDE_RIGHT));
78 add_theme_constant_override("margin_bottom", -EditorNode::get_singleton()->get_editor_theme()->get_stylebox(SNAME("BottomPanelDebuggerOverride"), EditorStringName(EditorStyles))->get_margin(SIDE_BOTTOM));
79
80 tabs = memnew(TabContainer);
81 tabs->set_tabs_visible(false);
82 tabs->connect("tab_changed", callable_mp(this, &EditorDebuggerNode::_debugger_changed));
83 add_child(tabs);
84
85 Ref<StyleBoxEmpty> empty;
86 empty.instantiate();
87 tabs->add_theme_style_override(SceneStringName(panel), empty);
88
89 auto_switch_remote_scene_tree = EDITOR_GET("debugger/auto_switch_to_remote_scene_tree");
90 _add_debugger();
91
92 // Remote scene tree
93 remote_scene_tree = memnew(EditorDebuggerTree);
94 remote_scene_tree->connect("objects_selected", callable_mp(this, &EditorDebuggerNode::_remote_objects_requested));
95 remote_scene_tree->connect("selection_cleared", callable_mp(this, &EditorDebuggerNode::_remote_selection_cleared));
96 remote_scene_tree->connect("save_node", callable_mp(this, &EditorDebuggerNode::_save_node_requested));
97 remote_scene_tree->connect("button_clicked", callable_mp(this, &EditorDebuggerNode::_remote_tree_button_pressed));
98 SceneTreeDock::get_singleton()->add_remote_tree_editor(remote_scene_tree);
99 SceneTreeDock::get_singleton()->connect("remote_tree_selected", callable_mp(this, &EditorDebuggerNode::request_remote_tree));
100
101 remote_scene_tree_timeout = EDITOR_GET("debugger/remote_scene_tree_refresh_interval");
102 inspect_edited_object_timeout = EDITOR_GET("debugger/remote_inspect_refresh_interval");
103
104 if (Engine::get_singleton()->is_recovery_mode_hint()) {
105 return;
106 }
107
108 EditorRunBar::get_singleton()->get_pause_button()->connect(SceneStringName(pressed), callable_mp(this, &EditorDebuggerNode::_paused));
109}
110
111ScriptEditorDebugger *EditorDebuggerNode::_add_debugger() {
112 ScriptEditorDebugger *node = memnew(ScriptEditorDebugger);

Callers

nothing calls this directly

Calls 10

set_tabs_visibleMethod · 0.80
is_recovery_mode_hintMethod · 0.80
get_pause_buttonMethod · 0.80
connectMethod · 0.65
get_marginMethod · 0.45
get_styleboxMethod · 0.45
get_editor_themeMethod · 0.45
instantiateMethod · 0.45

Tested by

no test coverage detected