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/
github.com/Redot-Engine/redot-engine
/ get_executable_path
Method
get_executable_path
core/os/os.cpp:178–180 ·
view source on GitHub ↗
Source
from the content-addressed store, hash-verified
176
}
177
178
String OS::get_executable_path() const {
179
return _execpath;
180
}
181
182
int OS::get_process_id() const {
183
return -1;
Callers
15
_get_mono_user_dir
Function · 0.45
_GodotSharpDirs
Method · 0.45
tool_project_config
Method · 0.45
start_game_process
Method · 0.45
_setup
Method · 0.45
SteamTracker
Method · 0.45
main.cpp
File · 0.45
_restart_editor
Method · 0.45
EditorNode
Method · 0.45
ev_process
Method · 0.45
_validate_path
Method · 0.45
create
Method · 0.45
Calls
no outgoing calls
Tested by
1
get_executable_dir
Method · 0.36