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hub / github.com/Redot-Engine/redot-engine / RemoteNode

Class RemoteNode

scene/debugger/scene_debugger.h:163–188  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

161class SceneDebuggerTree {
162public:
163 struct RemoteNode {
164 int child_count = 0;
165 String name;
166 String type_name;
167 ObjectID id;
168 String scene_file_path;
169 uint8_t view_flags = 0;
170
171 enum ViewFlags {
172 VIEW_HAS_VISIBLE_METHOD = 1 << 1,
173 VIEW_VISIBLE = 1 << 2,
174 VIEW_VISIBLE_IN_TREE = 1 << 3,
175 };
176
177 RemoteNode(int p_child, const String &p_name, const String &p_type, ObjectID p_id, const String p_scene_file_path, int p_view_flags) {
178 child_count = p_child;
179 name = p_name;
180 type_name = p_type;
181 id = p_id;
182
183 scene_file_path = p_scene_file_path;
184 view_flags = p_view_flags;
185 }
186
187 RemoteNode() {}
188 };
189
190 List<RemoteNode> nodes;
191

Callers 2

SceneDebuggerTreeMethod · 0.85
deserializeMethod · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected