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hub / github.com/RedPandaProjects/UnrealEngine / DestroyActor

Method DestroyActor

Source/Engine/Src/UnLevAct.cpp:182–343  ·  view source on GitHub ↗

Destroy an actor. Returns 1 if destroyed, 0 if it couldn't be destroyed. What this routine does: Remove the actor from the actor list. Generally cleans up the engine's internal state. What this routine does not do, but is done in ULevel::Tick instead: Removing references to this actor from all other actors. Killing the actor resource. This routine is set up so that no problems occur even if the

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Callers 15

LoadMapMethod · 0.80
execErrorMethod · 0.80
execDestroyMethod · 0.80
DestroyMethod · 0.80
buildPathsMethod · 0.80
removePathsMethod · 0.80
undefinePathsMethod · 0.80
definePathsMethod · 0.80
physFallingMethod · 0.80
physFlyingMethod · 0.80
physProjectileMethod · 0.80
TickMethod · 0.80

Calls 15

ModifyItemFunction · 0.85
IsValidMethod · 0.80
IsProbingMethod · 0.80
SetBaseMethod · 0.80
RemoveActorMethod · 0.80
SetOwnerMethod · 0.80
EndTouchMethod · 0.80
NumMethod · 0.80
GetActorChannelMethod · 0.80
CloseMethod · 0.80
NoteDestroyMethod · 0.80

Tested by

no test coverage detected