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hub / github.com/RedPandaProjects/UnrealEngine / ExpandDb

Function ExpandDb

Source/Engine/Src/UnDynBsp.cpp:236–246  ·  view source on GitHub ↗

Shorten a database object's maximum element count to prevent moving brush data from trashing it as a sparse array. Returns the number of active elements in the object.

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Callers 1

FMovingBrushTrackerMethod · 0.85

Calls 2

MaxFunction · 0.85
ReallocMethod · 0.45

Tested by

no test coverage detected