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hub / github.com/RavEngine/RavEngine / SphereOverlap

Method SphereOverlap

src/PhysicsSolver.cpp:155–158  ·  view source on GitHub ↗

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153}
154
155bool RavEngine::PhysicsSolver::SphereOverlap(const vector3& origin, decimalType radius, OverlapHit& out_hit)
156{
157 return generic_overlap(PhysicsTransform(origin,quaternion()),PxSphereGeometry(radius),out_hit);
158}
159
160bool RavEngine::PhysicsSolver::CapsuleOverlap(const vector3& origin, const quaternion& rotation, decimalType radius, decimalType halfheight, OverlapHit& out_hit)
161{

Callers

nothing calls this directly

Calls 2

PhysicsTransformClass · 0.85
PxSphereGeometryClass · 0.50

Tested by

no test coverage detected