| 148 | } |
| 149 | |
| 150 | bool RavEngine::PhysicsSolver::BoxOverlap(const vector3& origin, const quaternion& r, const vector3& half_ext, OverlapHit& out_hit) |
| 151 | { |
| 152 | return generic_overlap(PhysicsTransform(origin,r),PxBoxGeometry(half_ext.x, half_ext.y, half_ext.z),out_hit); |
| 153 | } |
| 154 | |
| 155 | bool RavEngine::PhysicsSolver::SphereOverlap(const vector3& origin, decimalType radius, OverlapHit& out_hit) |
| 156 | { |
nothing calls this directly
no test coverage detected