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hub / github.com/RavEngine/RavEngine / BoxOverlap

Method BoxOverlap

src/PhysicsSolver.cpp:150–153  ·  view source on GitHub ↗

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148}
149
150bool RavEngine::PhysicsSolver::BoxOverlap(const vector3& origin, const quaternion& r, const vector3& half_ext, OverlapHit& out_hit)
151{
152 return generic_overlap(PhysicsTransform(origin,r),PxBoxGeometry(half_ext.x, half_ext.y, half_ext.z),out_hit);
153}
154
155bool RavEngine::PhysicsSolver::SphereOverlap(const vector3& origin, decimalType radius, OverlapHit& out_hit)
156{

Callers

nothing calls this directly

Calls 2

PhysicsTransformClass · 0.85
PxBoxGeometryClass · 0.50

Tested by

no test coverage detected