| 48 | } |
| 49 | |
| 50 | void PhysicsBodyComponent::setPos(const vector3& pos) { |
| 51 | rigidActor->setGlobalPose(PxTransform(PxVec3(pos.x, pos.y, pos.z),rigidActor->getGlobalPose().q)); |
| 52 | } |
| 53 | |
| 54 | quaternion PhysicsBodyComponent::getRot() { |
| 55 | auto rot = rigidActor->getGlobalPose(); |
no test coverage detected