| 52 | } |
| 53 | |
| 54 | quaternion PhysicsBodyComponent::getRot() { |
| 55 | auto rot = rigidActor->getGlobalPose(); |
| 56 | return quaternion(rot.q.w, rot.q.x,rot.q.y,rot.q.z); |
| 57 | } |
| 58 | |
| 59 | void PhysicsBodyComponent::setRot(const quaternion& quat) { |
| 60 | rigidActor->setGlobalPose(PxTransform(rigidActor->getGlobalPose().p,PxQuat(quat.x,quat.y,quat.z,quat.w))); |
no test coverage detected