| 43 | } |
| 44 | |
| 45 | vector3 PhysicsBodyComponent::getPos() { |
| 46 | auto pos = rigidActor->getGlobalPose(); |
| 47 | return vector3(pos.p.x, pos.p.y, pos.p.z); |
| 48 | } |
| 49 | |
| 50 | void PhysicsBodyComponent::setPos(const vector3& pos) { |
| 51 | rigidActor->setGlobalPose(PxTransform(PxVec3(pos.x, pos.y, pos.z),rigidActor->getGlobalPose().q)); |