| 14 | /// Dynamic Body ======================================== |
| 15 | |
| 16 | RigidBodyDynamicComponent::RigidBodyDynamicComponent() { |
| 17 | rigidActor = PhysicsSolver::phys->createRigidDynamic(PxTransform(PxVec3(0, 0, 0))); //will be set pre-tick to the entity's location |
| 18 | RegisterAllAlternateTypes(); |
| 19 | } |
| 20 | |
| 21 | void RavEngine::PhysicsBodyComponent::AddHook(const WeakRef<RavEngine::Entity>& e) |
| 22 | { |
nothing calls this directly
no test coverage detected