@return the vector pointing in the right direction of this transform */
| 121 | @return the vector pointing in the right direction of this transform |
| 122 | */ |
| 123 | inline vector3 Transform::Right() { |
| 124 | return (quaternion)rotation * vector3_right; |
| 125 | } |
| 126 | |
| 127 | /** |
| 128 | Translate the transform in a direction in local (parent) space. This will add to its current position |