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hub / github.com/RavEngine/RavEngine / loadFromDesc

Method loadFromDesc

deps/physx/physx/source/physx/src/NpScene.cpp:223–236  ·  view source on GitHub ↗

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221///////////////////////////////////////////////////////////////////////////////
222
223bool NpScene::loadFromDesc(const PxSceneDesc& desc)
224{
225 {
226 if(desc.limits.maxNbActors)
227 mRigidActors.reserve(desc.limits.maxNbActors);
228
229 //const PxU32 totalNbShapes = desc.limits.maxNbStaticShapes + desc.limits.maxNbDynamicShapes;
230 mScene.getScScene().preAllocate(desc.limits.maxNbActors, desc.limits.maxNbBodies, desc.limits.maxNbStaticShapes, desc.limits.maxNbDynamicShapes);
231 }
232
233 userData = desc.userData;
234
235 return true;
236}
237
238///////////////////////////////////////////////////////////////////////////////
239

Callers 1

createSceneMethod · 0.45

Calls 2

reserveMethod · 0.45
preAllocateMethod · 0.45

Tested by

no test coverage detected