| 188 | |
| 189 | |
| 190 | void NpRigidDynamic::setLinearDamping(PxReal linearDamping) |
| 191 | { |
| 192 | NP_WRITE_CHECK(NpActor::getOwnerScene(*this)); |
| 193 | PX_CHECK_AND_RETURN(PxIsFinite(linearDamping), "PxRigidDynamic::setLinearDamping: invalid float"); |
| 194 | PX_CHECK_AND_RETURN(linearDamping >=0, "PxRigidDynamic::setLinearDamping: The linear damping must be nonnegative!"); |
| 195 | |
| 196 | getScbBodyFast().setLinearDamping(linearDamping); |
| 197 | } |
| 198 | |
| 199 | |
| 200 | PxReal NpRigidDynamic::getLinearDamping() const |
no test coverage detected