| 552 | |
| 553 | |
| 554 | void DynamicsTGSContext::update(IG::SimpleIslandManager& simpleIslandManager, PxBaseTask* continuation, PxBaseTask* lostTouchTask, |
| 555 | PxsContactManager** /*foundPatchManagers*/, PxU32 /*nbFoundPatchManagers*/, |
| 556 | PxsContactManager** /*lostPatchManagers*/, PxU32 /*nbLostPatchManagers*/, |
| 557 | PxU32 /*maxPatchesPerCM*/, |
| 558 | PxsContactManagerOutputIterator& iterator, |
| 559 | PxsContactManagerOutput*, |
| 560 | const PxReal dt, const PxVec3& gravity, const PxU32 /*bitMapWordCounts*/) |
| 561 | { |
| 562 | PX_PROFILE_ZONE("Dynamics.solverQueueTasks", mContextID); |
| 563 | |
| 564 | PX_UNUSED(simpleIslandManager); |
| 565 | |
| 566 | mOutputIterator = iterator; |
| 567 | |
| 568 | //const PxU32 nbSubsteps = 16; |
| 569 | |
| 570 | mDt = dt; |
| 571 | mInvDt = 1.f / dt; |
| 572 | |
| 573 | mGravity = gravity; |
| 574 | |
| 575 | const IG::IslandSim& islandSim = simpleIslandManager.getAccurateIslandSim(); |
| 576 | |
| 577 | const PxU32 islandCount = islandSim.getNbActiveIslands(); |
| 578 | |
| 579 | const PxU32 activatedContactCount = islandSim.getNbActivatedEdges(IG::Edge::eCONTACT_MANAGER); |
| 580 | const IG::EdgeIndex* const activatingEdges = islandSim.getActivatedEdges(IG::Edge::eCONTACT_MANAGER); |
| 581 | |
| 582 | for (PxU32 a = 0; a < activatedContactCount; ++a) |
| 583 | { |
| 584 | PxsContactManager* cm = simpleIslandManager.getContactManager(activatingEdges[a]); |
| 585 | if (cm) |
| 586 | { |
| 587 | cm->getWorkUnit().frictionPatchCount = 0; //KS - zero the friction patch count on any activating edges |
| 588 | } |
| 589 | } |
| 590 | |
| 591 | #if PX_ENABLE_SIM_STATS |
| 592 | if (islandCount > 0) |
| 593 | { |
| 594 | mSimStats.mNbActiveKinematicBodies = islandSim.getNbActiveKinematics(); |
| 595 | mSimStats.mNbActiveDynamicBodies = islandSim.getNbActiveNodes(IG::Node::eRIGID_BODY_TYPE); |
| 596 | mSimStats.mNbActiveConstraints = islandSim.getNbActiveEdges(IG::Edge::eCONSTRAINT); |
| 597 | } |
| 598 | else |
| 599 | { |
| 600 | mSimStats.mNbActiveKinematicBodies = islandSim.getNbActiveKinematics(); |
| 601 | mSimStats.mNbActiveDynamicBodies = 0; |
| 602 | mSimStats.mNbActiveConstraints = 0; |
| 603 | } |
| 604 | #endif |
| 605 | |
| 606 | mThresholdStreamOut = 0; |
| 607 | |
| 608 | resetThreadContexts(); |
| 609 | |
| 610 | //If there is no work to do then we can do nothing at all. |
| 611 | if (0 == islandCount) |
nothing calls this directly
no test coverage detected