| 242 | } |
| 243 | |
| 244 | void VKRenderSystem::UnmapBuffer(Buffer& buffer) |
| 245 | { |
| 246 | auto& bufferVK = LLGL_CAST(VKBuffer&, buffer); |
| 247 | |
| 248 | if (auto stagingBuffer = bufferVK.GetStagingVkBuffer()) |
| 249 | { |
| 250 | /* Unmap staging buffer */ |
| 251 | bufferVK.Unmap(device_); |
| 252 | |
| 253 | /* Copy staging buffer into GPU local buffer for write access */ |
| 254 | if (bufferVK.GetMappedCPUAccess() != CPUAccess::ReadOnly) |
| 255 | device_.CopyBuffer(stagingBuffer, bufferVK.GetVkBuffer(), bufferVK.GetSize()); |
| 256 | } |
| 257 | } |
| 258 | |
| 259 | /* ----- Textures ----- */ |
| 260 |