| 96 | } |
| 97 | |
| 98 | void ShaderProgram::ClearShaderReflection(ShaderReflection& reflection) |
| 99 | { |
| 100 | reflection.resources.clear(); |
| 101 | reflection.uniforms.clear(); |
| 102 | reflection.vertex.inputAttribs.clear(); |
| 103 | reflection.vertex.outputAttribs.clear(); |
| 104 | reflection.fragment.outputAttribs.clear(); |
| 105 | reflection.compute.workGroupSize = { 0, 0, 0 }; |
| 106 | } |
| 107 | |
| 108 | void ShaderProgram::FinalizeShaderReflection(ShaderReflection& reflection) |
| 109 | { |