| 53 | } |
| 54 | |
| 55 | void RenderTarget::ValidateMipResolution(const Texture& texture, std::uint32_t mipLevel) |
| 56 | { |
| 57 | /* Apply texture size to render target resolution */ |
| 58 | auto size = texture.GetMipExtent(mipLevel); |
| 59 | ValidateResolution({ size.width, size.height }); |
| 60 | } |
| 61 | |
| 62 | |
| 63 | } // /namespace LLGL |
nothing calls this directly
no test coverage detected