| 336 | } |
| 337 | |
| 338 | void RenderSystem::AssertCreateShaderProgram(const ShaderProgramDescriptor& desc) |
| 339 | { |
| 340 | AssertShaderType(desc.vertexShader, "vertexShader", ShaderType::Vertex, "Vertex" ); |
| 341 | AssertShaderType(desc.tessControlShader, "tessControlShader", ShaderType::TessControl, "TessControl" ); |
| 342 | AssertShaderType(desc.tessEvaluationShader, "tessEvaluationShader", ShaderType::TessEvaluation, "TessEvaluation"); |
| 343 | AssertShaderType(desc.geometryShader, "geometryShader", ShaderType::Geometry, "Geometry" ); |
| 344 | AssertShaderType(desc.fragmentShader, "fragmentShader", ShaderType::Fragment, "Fragment" ); |
| 345 | AssertShaderType(desc.computeShader, "computeShader", ShaderType::Compute, "Compute" ); |
| 346 | |
| 347 | if (desc.computeShader != nullptr) |
| 348 | { |
| 349 | if ( desc.vertexShader != nullptr || |
| 350 | desc.tessControlShader != nullptr || |
| 351 | desc.tessEvaluationShader != nullptr || |
| 352 | desc.geometryShader != nullptr || |
| 353 | desc.fragmentShader != nullptr ) |
| 354 | { |
| 355 | throw std::invalid_argument( |
| 356 | "cannot create shader program with 'computeShader' in conjunction with any other shader" |
| 357 | ); |
| 358 | } |
| 359 | } |
| 360 | else |
| 361 | { |
| 362 | if (desc.vertexShader == nullptr) |
| 363 | throw std::invalid_argument("cannot create shader program without vertex shader"); |
| 364 | |
| 365 | if ( ( desc.tessControlShader != nullptr && desc.tessEvaluationShader == nullptr ) || |
| 366 | ( desc.tessControlShader == nullptr && desc.tessEvaluationShader != nullptr ) ) |
| 367 | { |
| 368 | throw std::invalid_argument( |
| 369 | "cannot create shader program with 'tessControlShader' and 'tessEvaluationShader' being partially specified" |
| 370 | ); |
| 371 | } |
| 372 | } |
| 373 | } |
| 374 | |
| 375 | [[noreturn]] |
| 376 | static void ErrTooManyColorAttachments(const char* contextInfo) |
nothing calls this directly
no test coverage detected