| 137 | } |
| 138 | |
| 139 | void GLTexture::SetName(const char* name) |
| 140 | { |
| 141 | if (IsRenderbuffer()) |
| 142 | GLSetObjectLabel(GL_RENDERBUFFER, GetID(), name); |
| 143 | else |
| 144 | GLSetObjectLabel(GL_TEXTURE, GetID(), name); |
| 145 | } |
| 146 | |
| 147 | static GLenum GLGetTextureParamTarget(const TextureType type) |
| 148 | { |
nothing calls this directly
no test coverage detected