| 104 | } |
| 105 | |
| 106 | void Input::OnKeyUp(Window& sender, Key keyCode) |
| 107 | { |
| 108 | /* Store key released state */ |
| 109 | keyUp_[KEY_IDX(keyCode)] = true; |
| 110 | keyUpTracker_.Add(keyCode); |
| 111 | |
| 112 | /* Store key released state for 'any'-key */ |
| 113 | keyUp_[KEY_IDX(Key::Any)] = true; |
| 114 | keyUpTracker_.Add(Key::Any); |
| 115 | |
| 116 | /* Increase 'any'-key counter and store key state */ |
| 117 | if (anyKeyCount_ > 0) |
| 118 | { |
| 119 | if (--anyKeyCount_ == 0) |
| 120 | keyPressed_[KEY_IDX(Key::Any)] = false; |
| 121 | } |
| 122 | |
| 123 | /* Reset key pressed state */ |
| 124 | keyPressed_[KEY_IDX(keyCode)] = false; |
| 125 | } |
| 126 | |
| 127 | void Input::OnDoubleClick(Window& sender, Key keyCode) |
| 128 | { |