| 76 | } |
| 77 | |
| 78 | void Input::OnKeyDown(Window& sender, Key keyCode) |
| 79 | { |
| 80 | auto idx = KEY_IDX(keyCode); |
| 81 | |
| 82 | if (!keyPressed_[idx]) |
| 83 | { |
| 84 | /* Increase 'any'-key counter and store key state */ |
| 85 | if (anyKeyCount_++ == 0) |
| 86 | { |
| 87 | /* Store key state for 'any'-key */ |
| 88 | keyDown_[KEY_IDX(Key::Any)] = true; |
| 89 | keyDownTracker_.Add(Key::Any); |
| 90 | keyPressed_[KEY_IDX(Key::Any)] = true; |
| 91 | } |
| 92 | |
| 93 | /* Store key hit state */ |
| 94 | keyDown_[idx] = true; |
| 95 | keyDownTracker_.Add(keyCode); |
| 96 | } |
| 97 | |
| 98 | /* Store key pressed state */ |
| 99 | keyPressed_[idx] = true; |
| 100 | |
| 101 | /* Store repeated key hit state */ |
| 102 | keyDownRepeated_[idx] = true; |
| 103 | keyDownRepeatedTracker_.Add(keyCode); |
| 104 | } |
| 105 | |
| 106 | void Input::OnKeyUp(Window& sender, Key keyCode) |
| 107 | { |