()
| 40 | private RenderSystem renderer; |
| 41 | |
| 42 | public void Run() |
| 43 | { |
| 44 | try |
| 45 | { |
| 46 | // Load renderer |
| 47 | renderer = RenderSystem.Load("OpenGL", debugger); |
| 48 | |
| 49 | // Create render context |
| 50 | var contextDesc = new RenderContextDescriptor(); |
| 51 | { |
| 52 | contextDesc.VideoMode.Resolution.Width = 800; |
| 53 | contextDesc.VideoMode.Resolution.Height = 600; |
| 54 | contextDesc.VideoMode.ColorBits = 32; |
| 55 | contextDesc.VideoMode.DepthBits = 24; |
| 56 | contextDesc.VideoMode.StencilBits = 8; |
| 57 | contextDesc.Samples = 8; |
| 58 | } |
| 59 | var context = renderer.CreateRenderContext(contextDesc); |
| 60 | |
| 61 | // Get context window |
| 62 | var window = context.Surface; |
| 63 | window.Shown = true; |
| 64 | |
| 65 | window.Title = $"LLGL for C# - Texturing ( {renderer.Name} )"; |
| 66 | |
| 67 | // Print renderer information |
| 68 | Console.WriteLine("Renderer Info:"); |
| 69 | var info = renderer.Info; |
| 70 | { |
| 71 | Console.WriteLine($" Renderer: {info.RendererName}"); |
| 72 | Console.WriteLine($" Device: {info.DeviceName}"); |
| 73 | Console.WriteLine($" Vendor: {info.VendorName}"); |
| 74 | Console.WriteLine($" Shading Language: {info.ShadingLanguageName}"); |
| 75 | } |
| 76 | |
| 77 | // Create vertex buffer |
| 78 | var vertexFormat = new VertexFormat(); |
| 79 | vertexFormat.AppendAttribute(new VertexAttribute("coord", Format.RG32Float, 0)); |
| 80 | vertexFormat.AppendAttribute(new VertexAttribute("texCoord", Format.RG32Float, 1)); |
| 81 | |
| 82 | const float uvScale = 10.0f; |
| 83 | |
| 84 | var vertices = new [] |
| 85 | { |
| 86 | new Vertex(-0.5f, -0.5f, 0.0f, uvScale), |
| 87 | new Vertex(-0.5f, +0.5f, 0.0f, 0.0f), |
| 88 | new Vertex(+0.5f, -0.5f, uvScale, uvScale), |
| 89 | new Vertex(+0.5f, +0.5f, uvScale, 0.0f), |
| 90 | }; |
| 91 | |
| 92 | var vertexBufferDesc = new BufferDescriptor(); |
| 93 | { |
| 94 | vertexBufferDesc.BindFlags = BindFlags.VertexBuffer; |
| 95 | vertexBufferDesc.Size = vertexFormat.Attributes[0].Stride * (ulong)vertices.Length; |
| 96 | vertexBufferDesc.VertexAttribs = vertexFormat.Attributes; |
| 97 | } |
| 98 | var vertexBuffer = renderer.CreateBuffer(vertexBufferDesc, vertices); |
| 99 |
no test coverage detected