| 29 | } |
| 30 | |
| 31 | void TestWorld::ResetCam() { |
| 32 | player->transform()->SetWorldPosition(vector3(0, -10, 50)); |
| 33 | player->transform()->SetWorldRotation(quaternion()); |
| 34 | } |
| 35 | |
| 36 | void TestWorld::posttick(float fpsScale){ |
| 37 | //bgfx::dbgTextPrintf(0, 7, 0x4f, "position (%f, %f, %f)", pos.x, pos.y, pos.z); |
nothing calls this directly
no test coverage detected