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Function main

deps/SDL2/test/loopwavequeue.c:74–147  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

72}
73
74int
75main(int argc, char *argv[])
76{
77 char filename[4096];
78
79 /* Enable standard application logging */
80 SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
81
82 /* Load the SDL library */
83 if (SDL_Init(SDL_INIT_AUDIO) < 0) {
84 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
85 return (1);
86 }
87
88 if (argc > 1) {
89 SDL_strlcpy(filename, argv[1], sizeof(filename));
90 } else {
91 SDL_strlcpy(filename, "sample.wav", sizeof(filename));
92 }
93 /* Load the wave file into memory */
94 if (SDL_LoadWAV(filename, &wave.spec, &wave.sound, &wave.soundlen) == NULL) {
95 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError());
96 quit(1);
97 }
98
99 wave.spec.callback = NULL; /* we'll push audio. */
100
101#if HAVE_SIGNAL_H
102 /* Set the signals */
103#ifdef SIGHUP
104 signal(SIGHUP, poked);
105#endif
106 signal(SIGINT, poked);
107#ifdef SIGQUIT
108 signal(SIGQUIT, poked);
109#endif
110 signal(SIGTERM, poked);
111#endif /* HAVE_SIGNAL_H */
112
113 /* Initialize fillerup() variables */
114 if (SDL_OpenAudio(&wave.spec, NULL) < 0) {
115 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open audio: %s\n", SDL_GetError());
116 SDL_FreeWAV(wave.sound);
117 quit(2);
118 }
119
120 /*static x[99999]; SDL_QueueAudio(1, x, sizeof (x));*/
121
122 /* Let the audio run */
123 SDL_PauseAudio(0);
124
125 done = 0;
126
127 /* Note that we stuff the entire audio buffer into the queue in one
128 shot. Most apps would want to feed it a little at a time, as it
129 plays, but we're going for simplicity here. */
130
131#ifdef __EMSCRIPTEN__

Callers

nothing calls this directly

Calls 14

SDL_LogSetPriorityFunction · 0.85
SDL_InitFunction · 0.85
SDL_LogErrorFunction · 0.85
SDL_GetErrorFunction · 0.85
SDL_strlcpyFunction · 0.85
SDL_OpenAudioFunction · 0.85
SDL_FreeWAVFunction · 0.85
SDL_PauseAudioFunction · 0.85
SDL_GetAudioStatusFunction · 0.85
SDL_CloseAudioFunction · 0.85
SDL_QuitFunction · 0.85
quitFunction · 0.70

Tested by

no test coverage detected