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Function SDL_RenderFillRects

deps/SDL2/src/render/SDL_render.c:2792–2831  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

2790}
2791
2792int
2793SDL_RenderFillRects(SDL_Renderer * renderer,
2794 const SDL_Rect * rects, int count)
2795{
2796 SDL_FRect *frects;
2797 int i;
2798 int retval;
2799 SDL_bool isstack;
2800
2801 CHECK_RENDERER_MAGIC(renderer, -1);
2802
2803 if (!rects) {
2804 return SDL_SetError("SDL_RenderFillRects(): Passed NULL rects");
2805 }
2806 if (count < 1) {
2807 return 0;
2808 }
2809
2810 /* Don't draw while we're hidden */
2811 if (renderer->hidden) {
2812 return 0;
2813 }
2814
2815 frects = SDL_small_alloc(SDL_FRect, count, &isstack);
2816 if (!frects) {
2817 return SDL_OutOfMemory();
2818 }
2819 for (i = 0; i < count; ++i) {
2820 frects[i].x = rects[i].x * renderer->scale.x;
2821 frects[i].y = rects[i].y * renderer->scale.y;
2822 frects[i].w = rects[i].w * renderer->scale.x;
2823 frects[i].h = rects[i].h * renderer->scale.y;
2824 }
2825
2826 retval = QueueCmdFillRects(renderer, frects, count);
2827
2828 SDL_small_free(frects, isstack);
2829
2830 return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
2831}
2832
2833int
2834SDL_RenderFillRectsF(SDL_Renderer * renderer,

Callers 2

DrawRectsFunction · 0.85
mainFunction · 0.85

Calls 3

SDL_SetErrorFunction · 0.85
QueueCmdFillRectsFunction · 0.85

Tested by 2

DrawRectsFunction · 0.68
mainFunction · 0.68