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hub / github.com/RavEngine/RavEngine / SDL_RenderFillRectF

Function SDL_RenderFillRectF

deps/SDL2/src/render/SDL_render.c:2771–2790  ·  view source on GitHub ↗

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2769}
2770
2771int
2772SDL_RenderFillRectF(SDL_Renderer * renderer, const SDL_FRect * rect)
2773{
2774 SDL_FRect frect;
2775
2776 CHECK_RENDERER_MAGIC(renderer, -1);
2777
2778 /* If 'rect' == NULL, then outline the whole surface */
2779 if (!rect) {
2780 SDL_Rect r;
2781 SDL_zero(r);
2782 SDL_RenderGetViewport(renderer, &r);
2783 frect.x = 0.0f;
2784 frect.y = 0.0f;
2785 frect.w = (float) r.w;
2786 frect.h = (float) r.h;
2787 rect = &frect;
2788 }
2789 return SDL_RenderFillRectsF(renderer, rect, 1);
2790}
2791
2792int
2793SDL_RenderFillRects(SDL_Renderer * renderer,

Callers

nothing calls this directly

Calls 2

SDL_RenderGetViewportFunction · 0.85
SDL_RenderFillRectsFFunction · 0.85

Tested by

no test coverage detected