| 907 | } |
| 908 | |
| 909 | SDL_Renderer * |
| 910 | SDL_CreateSoftwareRenderer(SDL_Surface * surface) |
| 911 | { |
| 912 | #if !SDL_RENDER_DISABLED && SDL_VIDEO_RENDER_SW |
| 913 | SDL_Renderer *renderer; |
| 914 | |
| 915 | renderer = SW_CreateRendererForSurface(surface); |
| 916 | |
| 917 | if (renderer) { |
| 918 | VerifyDrawQueueFunctions(renderer); |
| 919 | renderer->magic = &renderer_magic; |
| 920 | renderer->target_mutex = SDL_CreateMutex(); |
| 921 | renderer->scale.x = 1.0f; |
| 922 | renderer->scale.y = 1.0f; |
| 923 | |
| 924 | /* new textures start at zero, so we start at 1 so first render doesn't flush by accident. */ |
| 925 | renderer->render_command_generation = 1; |
| 926 | |
| 927 | SDL_RenderSetViewport(renderer, NULL); |
| 928 | } |
| 929 | return renderer; |
| 930 | #else |
| 931 | SDL_SetError("SDL not built with rendering support"); |
| 932 | return NULL; |
| 933 | #endif /* !SDL_RENDER_DISABLED */ |
| 934 | } |
| 935 | |
| 936 | SDL_Renderer * |
| 937 | SDL_GetRenderer(SDL_Window * window) |