| 985 | } |
| 986 | |
| 987 | static SDL_bool |
| 988 | IsSupportedFormat(SDL_Renderer * renderer, Uint32 format) |
| 989 | { |
| 990 | Uint32 i; |
| 991 | |
| 992 | for (i = 0; i < renderer->info.num_texture_formats; ++i) { |
| 993 | if (renderer->info.texture_formats[i] == format) { |
| 994 | return SDL_TRUE; |
| 995 | } |
| 996 | } |
| 997 | return SDL_FALSE; |
| 998 | } |
| 999 | |
| 1000 | static Uint32 |
| 1001 | GetClosestSupportedFormat(SDL_Renderer * renderer, Uint32 format) |