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hub / github.com/RavEngine/RavEngine / SDL_AddEventWatch

Function SDL_AddEventWatch

deps/SDL2/src/events/SDL_events.c:840–862  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

838}
839
840void
841SDL_AddEventWatch(SDL_EventFilter filter, void *userdata)
842{
843 if (!SDL_event_watchers_lock || SDL_LockMutex(SDL_event_watchers_lock) == 0) {
844 SDL_EventWatcher *event_watchers;
845
846 event_watchers = SDL_realloc(SDL_event_watchers, (SDL_event_watchers_count + 1) * sizeof(*event_watchers));
847 if (event_watchers) {
848 SDL_EventWatcher *watcher;
849
850 SDL_event_watchers = event_watchers;
851 watcher = &SDL_event_watchers[SDL_event_watchers_count];
852 watcher->callback = filter;
853 watcher->userdata = userdata;
854 watcher->removed = SDL_FALSE;
855 ++SDL_event_watchers_count;
856 }
857
858 if (SDL_event_watchers_lock) {
859 SDL_UnlockMutex(SDL_event_watchers_lock);
860 }
861 }
862}
863
864void
865SDL_DelEventWatch(SDL_EventFilter filter, void *userdata)

Callers 4

events_addDelEventWatchFunction · 0.85
SDL_CreateRendererFunction · 0.85
SDL_GameControllerInitFunction · 0.85

Calls 3

SDL_reallocFunction · 0.85
SDL_LockMutexFunction · 0.50
SDL_UnlockMutexFunction · 0.50

Tested by 2

events_addDelEventWatchFunction · 0.68