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hub / github.com/RavEngine/RavEngine / initializeButtons

Function initializeButtons

deps/SDL2/Xcode-iOS/Demos/src/mixer.c:53–81  ·  view source on GitHub ↗

sets up the buttons (color, position, state) */

Source from the content-addressed store, hash-verified

51
52/* sets up the buttons (color, position, state) */
53void
54initializeButtons(SDL_Renderer *renderer)
55{
56 int i;
57 int spacing = 10; /* gap between drum buttons */
58 SDL_Rect buttonRect; /* keeps track of where to position drum */
59 SDL_Color upColor = { 86, 86, 140, 255 }; /* color of drum when not pressed */
60 SDL_Color downColor = { 191, 191, 221, 255 }; /* color of drum when pressed */
61 int renderW, renderH;
62
63 SDL_RenderGetLogicalSize(renderer, &renderW, &renderH);
64
65 buttonRect.x = spacing;
66 buttonRect.y = spacing;
67 buttonRect.w = renderW - 2 * spacing;
68 buttonRect.h = (renderH - (NUM_DRUMS + 1) * spacing) / NUM_DRUMS;
69
70 /* setup each button */
71 for (i = 0; i < NUM_DRUMS; i++) {
72
73 buttons[i].rect = buttonRect;
74 buttons[i].isPressed = 0;
75 buttons[i].upColor = upColor;
76 buttons[i].downColor = downColor;
77
78 buttonRect.y += spacing + buttonRect.h; /* setup y coordinate for next drum */
79
80 }
81}
82
83/*
84 loads a wav file (stored in 'file'), converts it to the mixer's output format,

Callers 1

mainFunction · 0.85

Calls 1

SDL_RenderGetLogicalSizeFunction · 0.85

Tested by

no test coverage detected