| 118 | } |
| 119 | |
| 120 | static RenderSystem* LoadRenderSystem(Module& module, const std::string& moduleFilename, const RenderSystemDescriptor& renderSystemDesc) |
| 121 | { |
| 122 | /* Load "LLGL_RenderSystem_Alloc" procedure */ |
| 123 | LLGL_PROC_INTERFACE(void*, PFN_RENDERSYSTEM_ALLOC, (const void*)); |
| 124 | |
| 125 | auto RenderSystem_Alloc = reinterpret_cast<PFN_RENDERSYSTEM_ALLOC>(module.LoadProcedure("LLGL_RenderSystem_Alloc")); |
| 126 | if (!RenderSystem_Alloc) |
| 127 | throw std::runtime_error("failed to load <LLGL_RenderSystem_Alloc> procedure from module: " + moduleFilename); |
| 128 | |
| 129 | /* Allocate render system */ |
| 130 | auto renderSystem = reinterpret_cast<RenderSystem*>(RenderSystem_Alloc(&renderSystemDesc)); |
| 131 | if (!renderSystem) |
| 132 | throw std::runtime_error("failed to allocate render system from module: " + moduleFilename); |
| 133 | |
| 134 | return renderSystem; |
| 135 | } |
| 136 | |
| 137 | #endif // /LLGL_BUILD_STATIC_LIB |
| 138 | |